Game Design

Gravity Falls Karting
Just West of Weird

For my game, I have decided to take a popular Disney XD TV show and convert it to a karting video game. The show in question is Gravity Falls and the game will be available for PlayStation and Xbox users. The slogan is 'Just West of Weird', which is the same as the original TV show slogan. I didn't think it needed to be changed as the word 'west' holds connotations of travelling and a journey - which links to the aspect of karting. The game will be rated PEGI 7 as it contains non realistic looking violence towards fantasy characters, some pictures or sounds likely to be scary to young children, and because this game allows the player to interact with other players online.

What is the game-play like?
  • It is a racing game in which players race against a variety of human or computer controlled opponents across various tracks, with the goal to come in first place. Similar to other action kart-racing games, players can pick up weapons and items while racing that grant special abilities.
What is the genre?
  • Racing video game
How will your game incorporate social play?
  • The game incorporates multiplayer mode that can be accessed online through 'parties' or through a directly connected controller
  • Another aspect is the ability to interact with other players through online leader boards.
How could your game incorporate new and innovative technologies?
  • A simplified mobile version of the game will be put onto AppStores and Playstores to allow people to access the game through their smartphones
  • The game will use high-quality graphics to allow for a clearer and more detailed game play.
Will your game be available on one console or cross-platform?
  • The game will be available on both PlayStation and Xbox, allowing it to reach a very large number of consumers, as well as the Nintendo Wii (U/ Switch).
  • The mobile version is also featured.
How could your game make money after the point of purchase?
  • In-app purchases will be available where players are able to buy bonus tracks/ karts etc. (micro-transactions)
How could you market your game to audiences who are already loyal to similar games? And how could you market your game to new audiences i.e. non gamers?
  • There will be Easter eggs within the game that reference the original show - this brings a sense of uniqueness and independence from other Karting games.
  • The use of the well-known TV show 'Gravity Falls' will allow the game to reach a wide audience as it brings with it the frequent watchers. 

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