Minecraft

PEGI - Pan European Game Information

In which countries are PEGI ratings legally recognised? 
  • Austria
  • Malta
  • UK
How did the age rating change when Minecraft Story Mode was released? 
  •  Rated 12 and older (increased from PEGI 7 to PEGI 12)
What 'content description' was introduced for games in 2018 and can apply to all games with PEGI ratings 3 - 18? 
  •  In game purchases
How much did Microsoft buy Minecraft for in 2014? 
  • $2.5 billion
How does online playability affect a game's PEGI rating?
  • It will be a higher rating as they may exposed to swearing, grooming etc.

Can a game which includes depictions of discrimination that are likely to promote hatred be released with a PEGI rating below 18?
  • No
Digital Convergence

What is digital convergence?
  •  It is the ability to access the same program on multiple devices/ platforms.
  • media platforms become increasingly less detached from each other
  • Gamers can access the internet on gaming consoles, allowing them to steam music and YouTube videos
  • Increasing dependence on digital technology to produce and distribute media products i.e. less dependence of physical technology like CD-ROM discs, etc.
  • Synergy - Minecraft synergies its production and distribution to maximise products.
  • Allows players to access the game through PC, PlayStation, Xbox etc. 
Impact on the production of Minecraft? 
  • Allows them to reach a wider audience demographic and number
  • By producing the same content on multiple devices and platforms, it allows for costs to be cut as they can accumulate a higher product number for less cost. - maximises output to allow players to play on their preferred device
  • they have to ensure cross-platform compatibility
  • open source technology allows cheaper creation of games
  • Pronsumer nature of Minecraft encourages the players to drive the creation element of the game.
Impact on the audience reception and interaction?
  • The wider the audience, the larger the share numbers - players will communicate about the product through social media e.g. YouTube.
  • Social media/ YouTube drives the marketing of Minecraft - word of mouth and trends.
  • Audiences can interact through offering feedback to the game developers.
  • In-game purchases - playing online allows instant and immediate monetisation of the media product - further encourages audience participation and engagement 
Impact on distribution of Minecraft?
  • Less physical copies of the game are made - cheaper to produce and distribute digital versions
  • Cuts out the middle man - maximises profits for game makers
  • Social media word of mouth
What are the risks of digital convergence?
  • Game content becomes easier to copy/ imitate/ pirate
  • Game content can be leaked before release
  • Regulation becomes more difficult to enforce due to online purchases
  • Cyber-bullying and grooming possible online
Explain the impact of digitally convergent media platforms on video game production, distribution and consumption. Refer to Minecraft to support your answer. [15 Marks]

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